Farmstead

Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”

Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Burrowing

Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Natural Selection

Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle their library.

Wild Growth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Crusade

White creatures get +1/+1.

Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Burrowing

Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Phantasmal Forces

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)

Farmstead

Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)