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Artista: Mark Poole
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Natural Selection
Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle.
Crusade
White creatures get +1/+1.
Death Ward
Regenerate target creature.
Island
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Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Stream of Life
Target player gains X life.
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)
Farmstead
Enchant land
Enchanted land has “At the beginning of your upkeep, you may pay . If you do, you gain 1 life.”
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.
Fear
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
Howl from Beyond
Target creature gets +X/+0 until end of turn.
Natural Selection
Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle.
Fastbond
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn’t the first land you played this turn, Fastbond deals 1 damage to you.
Jump
Target creature gains flying until end of turn.
Howling Mine
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
Ancestral Recall
Target player draws three cards.
Counterspell
Counter target spell.
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)