Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Artista: Mark Tedin
Goblin Bushwhacker
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Nemesis of Reason
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Terashi’s Grasp
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Belbe’s Portal
As Belbe’s Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.
Eater of Days
Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can’t, sacrifice Eldrazi Monument.
Slipstream Eel
Slipstream Eel can’t attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
Vinelasher Kudzu
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Sol Ring
: Add .
Emrakul, the Aeons Torn
This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Emrakul, the Aeons Torn
This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Dismantling Blow
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Genesis Chamber
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature’s controller creates a 1/1 colorless Myr artifact creature token.
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Slipstream Eel
Slipstream Eel can’t attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
Smoldering Crater
Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Forest
(: Add .)
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Cinder Storm
Cinder Storm deals 7 damage to any target.