Helm of Chatzuk

, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Mana Vault

Mana Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .

Abomination

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Lord of the Pit

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

Red Mana Battery

, : Put a charge counter on Red Mana Battery.
, Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.

Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Fireball

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Abomination

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Circle of Protection: Red

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Orcish Captain

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Homarid

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Mindstab Thrull

Whenever Mindstab Thrull attacks and isn’t blocked, you may sacrifice it. If you do, defending player discards three cards.

Delif’s Cube

, : This turn, when target creature you control attacks and isn’t blocked, it assigns no combat damage this turn and you put a cube counter on Delif’s Cube.
, Remove a cube counter from Delif’s Cube: Regenerate target creature.

Thorn Thallid

At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

Deep Spawn

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn’t untap during your next untap step. Tap Deep Spawn. (A creature with shroud can’t be the target of spells or abilities.)

Delif’s Cone

, Sacrifice Delif’s Cone: This turn, when target creature you control attacks and isn’t blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Leviathan

Trample
Leviathan enters the battlefield tapped and doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can’t attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Mind Bomb

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Dark Sphere

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Curse Artifact

Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

Psychic Allergy

As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent’s upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Brothers of Fire

: Brothers of Fire deals 1 damage to any target and 1 damage to you.