Nekusar, the Mindrazer

At the beginning of each player’s draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Bloodhall Priest

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Aspect of Hydra

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Chandra, Flameshaper

+2: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that’s a copy of target creature you control, except it has haste and “At the beginning of the end step, sacrifice this token.”
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Chandra, Flameshaper

+2: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that’s a copy of target creature you control, except it has haste and “At the beginning of the end step, sacrifice this token.”
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Elite Skirmisher

Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.

Akroan Skyguard

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Intellectual Offering

Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.

Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Meren of Clan Nel Toth

Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Nekusar, the Mindrazer

At the beginning of each player’s draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Meren of Clan Nel Toth

Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Nekusar, the Mindrazer

At the beginning of each player’s draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.

Ring of Three Wishes

Ring of Three Wishes enters with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.