Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can’t enchant that creature, they remain in your graveyard.)
Artista: Mark Zug
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Royal Assassin
: Destroy target tapped creature.
Invigorate
If you control a Forest, rather than pay this spell’s mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Crucible of Worlds
You may play lands from your graveyard.
Hobgoblin Bandit Lord
Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Scurry Oak
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
Knight of the White Orchid
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Cloud Sprite
Flying
Cloud Sprite can block only creatures with flying.
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
, Sacrifice Lotus Bloom: Add three mana of any one color.
Coal Stoker
When Coal Stoker enters the battlefield, if you cast it from your hand, add .
Jokulmorder
Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn’t untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Zedruu the Greathearted
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Aviary Mechanic
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner’s hand.
Cultivator’s Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cradle Guard
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)