Zedruu the Greathearted

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.

Vorosh, the Hunter

Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.

Silent Arbiter

No more than one creature can attack each combat.
No more than one creature can block each combat.

Brutalizer Exarch

When Brutalizer Exarch enters the battlefield, choose one —
• Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
• Put target noncreature permanent on the bottom of its owner’s library.

Batterskull

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner’s hand.
Equip

Knight of the White Orchid

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Signal Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can’t be blocked except by creatures with flying or reach.

Ascendant Evincar

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Angelic Blessing

Target creature gets +3/+3 and gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)

Cloud Sprite

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

Impelled Giant

Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Molimo, Maro-Sorcerer

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

Genesis

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Karn, Silver Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

Scion of Darkness

Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)

Selesnya Guildmage

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

Molimo, Maro-Sorcerer

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.