At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Artista: Mark Zug
Vorosh, the Hunter
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Brutalizer Exarch
When Brutalizer Exarch enters the battlefield, choose one —
• Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
• Put target noncreature permanent on the bottom of its owner’s library.
Batterskull
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner’s hand.
Equip
Knight of the White Orchid
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Tangle Hulk
: Regenerate Tangle Hulk.
Signal Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can’t be blocked except by creatures with flying or reach.
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)
Cloud Sprite
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Impelled Giant
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
Mind Spring
Draw X cards.
Genesis
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Vindicate
Destroy target permanent.
Doran, the Siege Tower
Each creature assigns combat damage equal to its toughness rather than its power.
Karn, Silver Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
Royal Assassin
: Destroy target tapped creature.
Scion of Darkness
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Selesnya Guildmage
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.