Vorosh, the Hunter

Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.

Angel’s Grace

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Triskelavus

Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”

Lotus Bloom

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
, Sacrifice Lotus Bloom: Add three mana of any one color.

Coal Stoker

When Coal Stoker enters the battlefield, if you cast it from your hand, add .

Haakon, Stromgald Scourge

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.

Jokulmorder

Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn’t untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Glint-Eye Nephilim

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Leyline of the Meek

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.

Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Selesnya Guildmage

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

Hunted Lammasu

Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

Hunted Dragon

Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

Selesnya Guildmage

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

Selesnya Guildmage

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

Leyline of the Meek

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.

Heedless One

Trample
Heedless One’s power and toughness are each equal to the number of Elves on the battlefield.

Rhox

You may have Rhox assign its combat damage as though it weren’t blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Okiba-Gang Shinobi

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

Okiba-Gang Shinobi

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

Rukh Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Angelic Blessing

Target creature gets +3/+3 and gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)

Honor Guard

: Honor Guard gets +0/+1 until end of turn.