,
: Rod of Ruin deals 1 damage to any target.
Artista: Mark Zug
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)
Rhox
You may have Rhox assign its combat damage as though it weren’t blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Vorosh, the Hunter
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Vindicate
Destroy target permanent.
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice Lotus Bloom: Add three mana of any one color.
Coal Stoker
When Coal Stoker enters, if you cast it from your hand, add .
Angel’s Grace
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Triskelavus
Flying
Triskelavus enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”
Haakon, Stromgald Scourge
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Jokulmorder
Trample
Jokulmorder enters tapped.
When Jokulmorder enters, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn’t untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Coiling Oracle
When Coiling Oracle enters, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Leyline of the Meek
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Glint-Eye Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Coiling Oracle
When Coiling Oracle enters, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Hunted Lammasu
Flying
When Hunted Lammasu enters, target opponent creates a 4/4 black Horror creature token.
Hunted Dragon
Flying, haste
When Hunted Dragon enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
Selesnya Guildmage
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Heedless One
Trample
Heedless One’s power and toughness are each equal to the number of Elves on the battlefield.
Rhox
You may have Rhox assign its combat damage as though it weren’t blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Okiba-Gang Shinobi
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Okiba-Gang Shinobi
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Selesnya Guildmage
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
Selesnya Guildmage
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.