Interdisciplinary Mascot

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Ward
When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Rith, the Awakener

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Fiery Justice

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Abzan Charm

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

Briarbridge Tracker

Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
As long as you control a token, Briarbridge Tracker gets +2/+0.

Explosive Welcome

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add .

Avalanche Caller

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It’s still a land. (A creature with hexproof can’t be the target of spells or abilities your opponents control.)

Valor of the Worthy

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

End-Raze Forerunners

Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Gargos, Vicious Watcher

Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don’t control.

Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner’s hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)

Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner’s hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)

Ravenous Intruder

Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.

Ruination Guide

Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Other colorless creatures you control get +1/+0.

Fiery Justice

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Sure-Footed Infiltrator

Tap another untapped Rogue you control: Sure-Footed Infiltrator can’t be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Cleansing Wildfire

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
Draw a card.

Expedition Skulker

Expedition Skulker has deathtouch as long as you control another Rogue.

Murasa Rootgrazer

Vigilance
: You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner’s hand.

Winds of Rebuke

Return target nonland permanent to its owner’s hand. Each player mills two cards.