Target creature gets -6/-6 until end of turn. You gain 2 life.
Artista: Mathias Kollros
Carrion Cruiser
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
Nemesis of Mortals
This spell costs less to cast for each creature card in your graveyard.
: Monstrosity 5. This ability costs
less to activate for each creature card in your graveyard. (If this creature isn’t monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Briarbridge Tracker
Vigilance (Attacking doesn’t cause this creature to tap.)
When Briarbridge Tracker enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
As long as you control a token, Briarbridge Tracker gets +2/+0.
Cancel
Counter target spell.
Voracious Greatshark
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target artifact or creature spell.
Voracious Greatshark
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target artifact or creature spell.
Soul Sear
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Deal Gone Bad
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Spore Swarm
Create three 1/1 green Saproling creature tokens.
Crystacean
Flash (You may cast this spell any time you could cast an instant.)
Briarbridge Tracker
Vigilance (Attacking doesn’t cause this creature to tap.)
When Briarbridge Tracker enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
As long as you control a token, Briarbridge Tracker gets +2/+0.
Expedition Skulker
Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Revitalize
You gain 3 life.
Draw a card.
Grasping Longneck
Reach
When Grasping Longneck dies, you gain 2 life.
Miasma Demon
Flying
When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
Waltz of Rage
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Osseous Sticktwister
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn’t sacrifice a permanent or discard a card this way.
Waltz of Rage
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Grim Flayer
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.