Misdirection

You may exile a blue card from your hand rather than pay this spell’s mana cost.
Change the target of target spell with a single target.

Cancel

Counter target spell.

Decree of Pain

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Merciless Eternal

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

Every Dream a Nightmare

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

Thran Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Winds of Rebuke

Return target nonland permanent to its owner’s hand. Each player mills two cards.

Cancel

Counter target spell.

Fiery Justice

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Ravenous Intruder

Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.

Misdirection

You may exile a blue card from your hand rather than pay this spell’s mana cost.
Change the target of target spell with a single target.

Domesticated Hydra

: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

Abzan Charm

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

Domesticated Hydra

: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

Festergloom

Nonblack creatures get -1/-1 until end of turn.

Besmirch

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren’t in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Desperate Sentry

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Grim Flayer

Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Grim Flayer

Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Inner Struggle

Target creature deals damage to itself equal to its power.

Pick the Brain

Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player’s graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles their library.

Unnatural Endurance

Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it.