Sharkey, Tyrant of the Shire

Activated abilities of lands your opponents control can’t be activated unless they’re mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey’s abilities.

The Sixth Doctor

Time Lord’s Prerogative — Whenever you cast a historic spell, copy it, except the copy isn’t legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Totentanz, Swarm Piper

Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can’t block.”
: Target attacking Rat you control gains deathtouch until end of turn.

Nessian Wanderer

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Padeem, Consul of Innovation

Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

Saruman the White

Ward
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Gríma, Saruman’s Footman

Gríma, Saruman’s Footman can’t be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren’t cast this way on the bottom of their library in a random order.

Padeem, Consul of Innovation

Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.

Unbreakable Formation

Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Cathar’s Call

Enchant creature
Enchanted creature has vigilance and “At the beginning of your end step, create a 1/1 white Human creature token.”

General Ferrous Rokiric

Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

Alibou, Ancient Witness

Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Horizon Seeker

Boast — : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. (Activate this ability only if this creature attacked this turn and only once each turn.)

Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Marshal’s Anthem

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.

Absorb Identity

Return target creature to its owner’s hand. You may have Shapeshifters you control become copies of that creature until end of turn.

Skemfar Shadowsage

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

Prava of the Steel Legion

As long as it’s your turn, creature tokens you control get +1/+4.
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)

Unbreakable Formation

Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.