Paranoid Parish-Blade

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Nephalia Smuggler

, : Exile another target creature you control, then return that card to the battlefield under your control.

Cobbled Wings

Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Relentless Hunter

: Relentless Hunter gets +1/+1 and gains trample until end of turn.

Pulse of Murasa

Return target creature or land card from a graveyard to its owner’s hand. You gain 6 life.

Ivorytusk Fortress

Untap each creature you control with a +1/+1 counter on it during each other player’s untap step.

Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Viridian Emissary

When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Marshal’s Anthem

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.

Celestial Archon

Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.

Makindi Sliderunner

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

Territorial Baloth

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Nissa’s Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Knightly Valor

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn’t cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Honored Hierarch

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and “: Add one mana of any color.”

Honored Hierarch

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and “: Add one mana of any color.”

Sigil Blessing

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Bloodshot Trainee

: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee’s power is 4 or greater.