: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
Artista: Matt Stewart
Woodborn Behemoth
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Serendib Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Aerie Bowmasters
Reach (This creature can block creatures with flying.)
Megamorph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Pouncing Cheetah
Flash
Once Upon a Time
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Happily Ever After
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Once Upon a Time
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Happily Ever After
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Once Upon a Time
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Happily Ever After
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Happily Ever After
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Edgewall Innkeeper
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn’t need to have gone on the adventure first.)
Wicked Guardian
When Wicked Guardian enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Once Upon a Time
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Second Harvest
For each token you control, create a token that’s a copy of that permanent.
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Bishop of Wings
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Pulse of Murasa
Return target creature or land card from a graveyard to its owner’s hand. You gain 6 life.
Bishop of Wings
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Bishop of Wings
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.