Archon of Sun’s Grace

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Nessian Wanderer

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Archon of Sun’s Grace

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Archon of Sun’s Grace

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .

Loxodon Partisan

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Knight of the Skyward Eye

: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

Serendib Efreet

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Woodborn Behemoth

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Aerie Bowmasters

Reach (This creature can block creatures with flying.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dungrove Elder

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Dungrove Elder’s power and toughness are each equal to the number of Forests you control.

Skyward Eye Prophets

Vigilance
: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

Gleam of Resistance

Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Makindi Sliderunner

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

Dynacharge

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Pulse of Murasa

Return target creature or land card from a graveyard to its owner’s hand. You gain 6 life.

Kor Firewalker

Protection from red
Whenever a player casts a red spell, you may gain 1 life.

Amass the Components

Draw three cards, then put a card from your hand on the bottom of your library.