Construct

This creature gets +1/+1 for each artifact you control.

Sunken Citadel

Sunken Citadel enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Sunken Citadel

Sunken Citadel enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Sunken Citadel

Sunken Citadel enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Sunken Citadel

Sunken Citadel enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Knightly Valor

Enchant creature
When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn’t cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Nature’s Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

Oppression

Whenever a player casts a spell, that player discards a card.

Waterfront District

Waterfront District enters tapped.
: Add or .
, , Sacrifice Waterfront District: Draw a card.

Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Warren Instigator

Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)