Menace
When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise
Artista: Maxime Minard
Hunted Bonebrute
Menace
When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise
Case of the Trampled Garden
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Rhythm of the Wild
Creature spells you control can’t be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Dogpile
Dogpile deals damage to any target equal to the number of attacking creatures you control.
Rhythm of the Wild
Creature spells you control can’t be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Cloudfin Raptor
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Cloudfin Raptor
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Abyssal Gorestalker
When Abyssal Gorestalker enters, each player sacrifices two creatures of their choice.
Tendril of the Mycotyrant
: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It’s still a land.
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Rhythm of the Wild
Creature spells you control can’t be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Belligerent Yearling
Trample
Whenever another Dinosaur you control enters, you may have Belligerent Yearling’s base power become equal to that creature’s power until end of turn.
Skullcap Snail
When Skullcap Snail enters, target opponent exiles a card from their hand.
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Primordial Gnawer
When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Draconic Debut
Draconic Debut deals X damage to any target.
The next Dragon creature spell you cast costs less to cast.
Tome of Gadwick
Equipped creature gets +1/+0 and has ward .
Whenever equipped creature attacks, conjure a random card from Tome of Gadwick’s spellbook into your hand.
Equip
Taunting Sliver
Sliver creatures you control have “When this creature enters, goad target creature an opponent controls.” (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sliver Army
Taunting Sliver
Sliver creatures you control have “When this creature enters, goad target creature an opponent controls.” (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It’s also a Sliver. If you don’t control an Army, create a 0/0 black Sliver Army creature token first.)