Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Artista: Melissa A. Benson
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Elven Riders
Elven Riders can’t be blocked except by Walls and/or creatures with flying.
Icatian Moneychanger
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
Hand of Justice
, Tap three untapped white creatures you control: Destroy target creature.
Thelon’s Chant
At the beginning of your upkeep, sacrifice Thelon’s Chant unless you pay .
Whenever a player puts a Swamp onto the battlefield, Thelon’s Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
Order of the Ebon Hand
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Farrel’s Zealot
Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.
Vodalian Soldiers
Icatian Javelineers
Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Orcish Veteran
Orcish Veteran can’t block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
Sewers of Estark
Choose target creature. If it’s attacking, it can’t be blocked this turn. If it’s blocking, prevent all combat damage that would be dealt this combat by it and each creature it’s blocking.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Fire Elemental
Timber Wolves
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Holy Armor
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can’t be blocked as long as defending player controls an Island.)
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Ichneumon Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
Ivory Guardians
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Aerathi Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Syphon Soul
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Cat Warriors
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Forethought Amulet
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay .
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.