Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can’t be blocked as long as defending player controls an Island.)

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Holy Armor

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

Farrel’s Zealot

Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.

Icatian Javelineers

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Orcish Veteran

Orcish Veteran can’t block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

Icatian Moneychanger

Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

Hand of Justice

, Tap three untapped white creatures you control: Destroy target creature.

Thelon’s Chant

At the beginning of your upkeep, sacrifice Thelon’s Chant unless you pay .
Whenever a player puts a Swamp onto the battlefield, Thelon’s Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Order of the Ebon Hand

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

Sewers of Estark

Choose target creature. If it’s attacking, it can’t be blocked this turn. If it’s blocking, prevent all combat damage that would be dealt this combat by it and each creature it’s blocking.

Holy Armor

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can’t be blocked as long as defending player controls an Island.)

Mesa Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Timber Wolves

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Segovian Leviathan

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Ragnar

, : Regenerate target creature.

Marble Priest

All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.

Halfdane

At the beginning of your upkeep, change Halfdane’s base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Planar Gate

Creature spells you cast cost up to less to cast.

Xira Arien

Flying
, : Target player draws a card.