By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

Peerless Samurai

Menace (This creature can’t be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

A-Peerless Samurai

Menace (This creature can’t be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

Ascendant Acolyte

Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

Ascendant Acolyte

Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

Gavony Dawnguard

Ward
If it’s neither day nor night, it becomes day as Gavony Dawnguard enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

Gavony Dawnguard

Ward
If it’s neither day nor night, it becomes day as Gavony Dawnguard enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Gavony Dawnguard

Ward
If it’s neither day nor night, it becomes day as Gavony Dawnguard enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Changeling Outcast

Changeling (This card is every creature type.)
Changeling Outcast can’t block and can’t be blocked.

Changeling Outcast

Changeling (This card is every creature type.)
Changeling Outcast can’t block and can’t be blocked.

Garth One-Eye

: Choose a card name that hasn’t been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Garth One-Eye

: Choose a card name that hasn’t been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Garth One-Eye

: Choose a card name that hasn’t been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Garth One-Eye

: Choose a card name that hasn’t been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Crackle with Power

Crackle with Power deals five times X damage to each of up to X targets.

Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Primal Empathy

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.