Penregon Strongbull

, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.

Drift of Phantasms

Defender (This creature can’t attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Snickering Squirrel

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

Icatian Crier

, , Discard a card: Create two 1/1 white Citizen creature tokens.

Darien, King of Kjeldor

Whenever you’re dealt damage, you may create that many 1/1 white Soldier creature tokens.

Spell Suck

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Sly Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don’t face anywhere.)

Snickering Squirrel

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

Sly Spy

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

Sly Spy

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can’t roll dice or touch cards.)

Hazmat Suit (Used)

Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player’s skin or fingernail touches enchanted creature, that player loses 2 life.

Sly Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Sly Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don’t face anywhere.)

Sly Spy

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

Icatian Javelineers

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Icatian Javelineers

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Icatian Javelineers

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Take Possession

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Enchant permanent
You control enchanted permanent.

Skirk Ridge Exhumer

, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has “When Festering Goblin dies, target creature gets -1/-1 until end of turn.”

Ravaging Riftwurm

Kicker (You may pay an additional as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

Take Possession

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Enchant permanent
You control enchanted permanent.

Heroes Remembered

You gain 20 life.
Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Icatian Crier

, , Discard a card: Create two 1/1 white Citizen creature tokens.

Truth or Tale

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.