Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s mana value.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s mana value.

Fireblast

You may sacrifice two Mountains rather than pay this spell’s mana cost.
Fireblast deals 4 damage to any target.

Woodvine Elemental

Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Dance of Panic

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Warchanter of Mogis

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Kazandu Tuskcaller

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.

Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that’s a copy of that creature. Each opponent may create a token that’s a copy of that creature. For each opponent who does, create a token that’s a copy of that creature.

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Spark Jolt

Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rageblood Shaman

Trample
Other Minotaur creatures you control get +1/+1 and have trample.

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Frost Breath

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Sin Collector

When Sin Collector enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Unflinching Courage

Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Clinging Anemones

Defender
Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)