White Sun’s Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun’s Zenith into its owner’s library.

Frost Titan

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.

Drana, Kalastria Bloodchief

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s converted mana cost.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s converted mana cost.

Fireblast

You may sacrifice two Mountains rather than pay this spell’s mana cost.
Fireblast deals 4 damage to any target.

Woodvine Elemental

Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Dance of Panic

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Warchanter of Mogis

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Kazandu Tuskcaller

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.

Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that’s a copy of that creature. Each opponent may create a token that’s a copy of that creature. For each opponent who does, create a token that’s a copy of that creature.

Rageblood Shaman

Trample
Other Minotaur creatures you control get +1/+1 and have trample.

Temple of Abandon

Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Spark Jolt

Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Frost Breath

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Unflinching Courage

Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)