Bleeding Edge

Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Crush Dissent

Counter target spell unless its controller pays .
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Sin Collector

When Sin Collector enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample

Maximize Altitude

Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Artful Takedown

Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.

Unflinching Courage

Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Unwinding Clock

Untap all artifacts you control during each other player’s untap step.

Nexus of Fate

Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner’s library instead.

Infernal Scarring

Enchant creature
Enchanted creature gets +2/+0 and has “When this creature dies, draw a card.”

Peregrine Drake

Flying
When Peregrine Drake enters, untap up to five lands.

Unflinching Courage

Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered this turn.

Mark of Mutiny

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)