Drana, Kalastria Bloodchief

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Ammit Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Ammit Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Fireblast

You may sacrifice two Mountains rather than pay this spell’s mana cost.
Fireblast deals 4 damage to any target.

Mana-Charged Dragon

Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered this turn.

Kazandu Tuskcaller

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.

Galestrike

Return target tapped creature to its owner’s hand.
Draw a card.

Mystic Genesis

Counter target spell. Create an X/X green Ooze creature token, where X is that spell’s mana value.

Unflinching Courage

Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Sin Collector

When Sin Collector enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Shipwreck Moray

When Shipwreck Moray enters, you get (four energy counters).
Pay : Shipwreck Moray gets +2/-2 until end of turn.

Mark of Mutiny

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Energy Tap

Tap target untapped creature you control. If you do, add an amount of equal to that creature’s mana value.

Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Weaponcraft Enthusiast

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Menagerie Liberator

Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)