Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.
Artista: Mike Bierek
Arrogant Bloodlord
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Oust
Put target creature into its owner’s library second from the top. Its controller gains 3 life.
Luminous Wake
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
Iona’s Judgment
Exile target creature or enchantment.
Quest for the Nihil Stone
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Omnath, Locus of Mana
You don’t lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
Stoneforge Mystic
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Shieldmate’s Blessing
Prevent the next 3 damage that would be dealt to any target this turn.
Quest for Ancient Secrets
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
Tuktuk Grunts
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Ice Cage
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.