Luminous Wake

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

Drana, Kalastria Bloodchief

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Kazandu Tuskcaller

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.

Omnath, Locus of Mana

You don’t lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.

Quest for the Nihil Stone

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Quest for Ancient Secrets

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

Tuktuk Grunts

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Mark of Mutiny

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Wall of Frost

Defender
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Ice Cage

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.