Narci, Fable Singer

Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.

Narci, Fable Singer

Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.

Arwen, Mortal Queen

Arwen, Mortal Queen enters with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

Arwen, Mortal Queen

Arwen, Mortal Queen enters with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

Arwen, Mortal Queen

Arwen, Mortal Queen enters with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

Blood

, , Discard a card, Sacrifice this artifact: Draw a card.

Melira, the Living Cure

If you would get one or more poison counters, instead you get one poison counter and you can’t get additional poison counters this turn.
Exile Melira, the Living Cure: Choose another target creature or artifact. When it’s put into a graveyard this turn, return that card to the battlefield under its owner’s control.

Melira, the Living Cure

If you would get one or more poison counters, instead you get one poison counter and you can’t get additional poison counters this turn.
Exile Melira, the Living Cure: Choose another target creature or artifact. When it’s put into a graveyard this turn, return that card to the battlefield under its owner’s control.

Melira, the Living Cure

If you would get one or more poison counters, instead you get one poison counter and you can’t get additional poison counters this turn.
Exile Melira, the Living Cure: Choose another target creature or artifact. When it’s put into a graveyard this turn, return that card to the battlefield under its owner’s control.

Angelic Cub

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

Wingmantle Chaplain

Defender
When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Gravelighter

Flying
When Gravelighter enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.

Blood

, , Discard a card, Sacrifice this artifact: Draw a card.

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Ethereal Grasp

Tap target creature. That creature perpetually gains “This creature doesn’t untap during your untap step” and “: Untap this creature.”

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

Fracture

Destroy target artifact, enchantment, or planeswalker.

Fracture

Destroy target artifact, enchantment, or planeswalker.