Guardian Project

Whenever a nontoken creature you control enters, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Pip-Boy 3000

Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip

Pip-Boy 3000

Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip

Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Tainted Field

: Add .
: Add or . Activate only if you control a Swamp.

Pip-Boy 3000

Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip

Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Guardian Project

Whenever a nontoken creature you control enters, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Pip-Boy 3000

Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip

Guardian Project

Whenever a nontoken creature you control enters, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Tainted Field

: Add .
: Add or . Activate only if you control a Swamp.

Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Guardian Project

Whenever a nontoken creature you control enters, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Clue

, Sacrifice this artifact: Draw a card.

Arms of Hadar

Creatures target player controls get -2/-2 until end of turn.

Kami of Transmutation

When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.

Undercity Plunder

Target opponent discards a card. Then they may discard an additional card. If they don’t, conjure a duplicate of a random card from their library into your hand. It perpetually gains “You may spend mana as though it were mana of any color to cast this spell.”