Arc Runner

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.

Haunting Echoes

Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Garruk’s Packleader

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Introductions Are in Order

When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
• You may put a creature card from your hand onto the battlefield.

Amoeboid Changeling

Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.

Blastoderm

Shroud (This creature can’t be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Grixis

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card’s mana cost. (Pay the card’s mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever you roll , put target creature card from a graveyard onto the battlefield under your control.

Briarhorn

Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Haunting Echoes

Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Illusory Demon

Flying
When you cast a spell, sacrifice Illusory Demon.

Captured Sunlight

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
You gain 4 life.

Stinkweed Imp

Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Shambling Remains

Shambling Remains can’t block.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Wretched Banquet

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

Garruk Wildspeaker

+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.

Hellspark Elemental

Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Grixis Battlemage

, : Draw a card, then discard a card.
, : Target creature can’t block this turn.