Cairn Wanderer

Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Hornet Harasser

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

Fodder Launch

As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature’s controller.

Glarewielder

Haste
When Glarewielder enters, up to two target creatures can’t block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Amoeboid Changeling

Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.

Briarhorn

Flash
When Briarhorn enters, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Mogg Fanatic

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

Spawning Pool

Spawning Pool enters tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with “: Regenerate this creature” until end of turn. It’s still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Spawning Pool

Spawning Pool enters tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with “: Regenerate this creature” until end of turn. It’s still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Henchfiend of Ukor

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Henchfiend of Ukor gets +1/+0 until end of turn.

Minions’ Murmurs

You draw X cards and you lose X life, where X is the number of creatures you control.