Boneyard Lurker

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.

Gaze of Granite

Destroy each nonland permanent with converted mana cost X or less.

Cairn Wanderer

Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Gilder Bairn

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

Brazen Wolves

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

Cower in Fear

Creatures your opponents control get -1/-1 until end of turn.

Blastoderm

Shroud (This creature can’t be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Grave Titan

Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Baleful Strix

Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

Rosemane Centaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Vigilance

Mortify

Destroy target creature or enchantment.

Frontier Mastodon

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Cairn Wanderer

Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Fetid Imp

Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Bartizan Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Everdream

Draw a card.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)