Rise from the Wreck

Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.

Fang-Druid Summoner

Reach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.

Demolisher Spawn

Trample, haste
Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Demolisher Spawn

Trample, haste
Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Giggling Skitterspike

Indestructible
Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn’t monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

Moldgraf Monstrosity

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Giggling Skitterspike

Indestructible
Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn’t monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Benthic Anomaly

Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that’s a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it’s a colorless Eldrazi creature.

Screeching Scorchbeast

Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Screeching Scorchbeast

Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Young Deathclaws

Menace (This creature can’t be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card’s power on target creature. Scavenge only as a sorcery.)

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

General’s Enforcer

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

General’s Enforcer

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.