General’s Enforcer

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

General’s Enforcer

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Call for Aid

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can’t attack that player this turn. You can’t sacrifice those creatures this turn.

Field-Tested Frying Pan

When Field-Tested Frying Pan enters, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has “Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.”
Equip

Nazgûl

Deathtouch
When Nazgûl enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.

The Torment of Gollum

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it’s blocking or blocked by a Goblin or Orc.
Equip

Creeping Tar Pit

Creeping Tar Pit enters tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.

The Cave of Skulls

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card’s power on target creature. Scavenge only as a sorcery.)
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Creeping Tar Pit

Creeping Tar Pit enters tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters tapped.
: Add or .

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters tapped.
: Add or .

Creeping Tar Pit

Creeping Tar Pit enters tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.