If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
Artista: Noah Bradley
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Abundance
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Leyline of Combustion
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Leyline of Abundance
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Leyline of Combustion
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Forgotten Cave
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Lonely Sandbar
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Winds of Abandon
Exile target creature you don’t control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Nurturing Peatland
, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
Barren Moor
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Secluded Steppe
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Winds of Abandon // Winds of Abandon
Commence the Endgame
This spell can’t be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Commence the Endgame
This spell can’t be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Commence the Endgame
This spell can’t be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Spirit Cairn
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.