Stitcher’s Supplier

When Stitcher’s Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Wood Elves

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Vizier of the Menagerie

You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.

Griffin Protector

Flying
Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.

Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Tarfire

Tarfire deals 2 damage to any target.

Glen Elendra

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever chaos ensues, gain control of target creature you own.

Raven’s Run

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Hostility

Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.

Tarfire

Tarfire deals 2 damage to any target.

Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Hostility

Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.

Hostility

Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.

Tar Pitcher

, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

Tarfire

Tarfire deals 2 damage to any target.