Calix, Guided by Fate

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that’s a copy of a nonlegendary enchantment you control. Do this only once each turn.

Angelic Quartermaster

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Tibalt, Wicked Tormentor

+1: Add . Draft a card from Tibalt, Wicked Tormentor’s spellbook, then exile it. Until end of turn, you may cast that card.
+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
−X: Create X 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.”

Mortality Spear

This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.

Sylvan Messenger

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Glorious Protector

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Nightshade Harvester

Whenever a land enters the battlefield under an opponent’s control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Nightshade Harvester

Whenever a land enters the battlefield under an opponent’s control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Kitesail Cleric

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Field Research

Kicker (You may pay an additional as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.

Legion Angel

Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Mutual Destruction

This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

Enigmatic Incarnation

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment’s converted mana cost, put that card onto the battlefield, then shuffle your library.

Arena Trickster

Whenever you cast your first spell during each opponent’s turn, put a +1/+1 counter on Arena Trickster.

Enigmatic Incarnation

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment’s converted mana cost, put that card onto the battlefield, then shuffle your library.