Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that’s a copy of a nonlegendary enchantment you control. Do this only once each turn.
Artista: PINDURSKI
Merfolk
Angelic Quartermaster
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Tibalt, Wicked Tormentor
+1: Add . Draft a card from Tibalt, Wicked Tormentor’s spellbook, then exile it. Until end of turn, you may cast that card.
+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
−X: Create X 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.”
Mortality Spear
This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Glorious Protector
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Glorious Protector
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Glorious Protector
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Glorious Protector
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Sculptor of Winter
: Untap target snow land.
Nightshade Harvester
Whenever a land enters the battlefield under an opponent’s control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Nightshade Harvester
Whenever a land enters the battlefield under an opponent’s control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Legion Angel
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Field Research
Kicker (You may pay an additional as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Legion Angel
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Legion Angel
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Legion Angel
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Kitesail Cleric
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Kitesail Cleric // Kitesail Cleric
Legion Angel
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Mutual Destruction
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Underworld Dreams
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Memory Drain
Counter target spell. Scry 2.
Enigmatic Incarnation
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment’s converted mana cost, put that card onto the battlefield, then shuffle your library.