Dominating Vampire

When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Dominating Vampire

When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Hamlet Vanguard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.

Hamlet Vanguard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.

Hamlet Vanguard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.

Dominating Vampire

When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Magic Missile

This spell can’t be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Magic Missile

This spell can’t be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Midnight Pathlighter

Creatures you control can’t be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Midnight Pathlighter

Creatures you control can’t be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Mortality Spear

This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.

Igneous Inspiration

Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Mortality Spear

This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.

Mortality Spear

This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.

Glorious Protector

Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Sylvan Messenger

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Glorious Protector

Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Glorious Protector

Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

Nightshade Harvester

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Nightshade Harvester

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Nightshade Harvester

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.