Hulking Cyclops can’t block.
Artista: Paolo Parente
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Call of the Wild
: Reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Tephraderm
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell’s controller.
Disrupt
Counter target instant or sorcery spell unless its controller pays .
Draw a card.
Albino Troll
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate Albino Troll.
Mystic Zealot
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Sadistic Hypnotist
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Spark Mage
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Skull Fracture
Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Time Stretch
Target player takes two extra turns after this one.
Lieutenant Kirtar
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Misdirection
You may exile a blue card from your hand rather than pay this spell’s mana cost.
Change the target of target spell with a single target.
Waterfront Bouncer
,
, Discard a card: Return target creature to its owner’s hand.
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)
Vengeance
Destroy target tapped creature.
Vengeance
Destroy target tapped creature.
Western Paladin
,
: Destroy target white creature.
Western Paladin
,
: Destroy target white creature.
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)
Ardent Militia
Vigilance
Ardent Militia
Vigilance
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.