Call of the Wild

: Reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Blanchwood Armor

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Tephraderm

Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell’s controller.

Disrupt

Counter target instant or sorcery spell unless its controller pays .
Draw a card.

Albino Troll

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate Albino Troll.

Sadistic Hypnotist

Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

Skull Fracture

Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spark Mage

Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

Lieutenant Kirtar

Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

Time Stretch

Target player takes two extra turns after this one.

Mystic Zealot

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Misdirection

You may exile a blue card from your hand rather than pay this spell’s mana cost.
Change the target of target spell with a single target.

Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Blanchwood Armor

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Blanchwood Armor

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Daring Leap

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Lashknife Barrier

When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Urza’s Guilt

Each player draws two cards, then discards three cards, then loses 4 life.