Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Artista: Paul Scott Canavan
Zhalfirin Decoy
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
Necromancer’s Familiar
Flying
Hellbent — Necromancer’s Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer’s Familiar gains indestructible until end of turn. Tap it.
Young Necromancer
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Battle Plan
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling (
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Necromancer’s Familiar
Flying
Hellbent — Necromancer’s Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer’s Familiar gains indestructible until end of turn. Tap it.
Young Necromancer
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Zombie
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Force of Negation
If it’s not your turn, you may exile a blue card from your hand rather than pay this spell’s mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
First Day of Class
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Show of Confidence
When you cast this spell, copy it for each other instant and sorcery spell you’ve cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Shabraz, the Skyshark
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
: Target Human gains flying until end of turn.
A-Vega, the Watcher
Flying
Ward
Whenever you cast a spell from anywhere other than your hand, draw a card.
Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Zombie
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.