You Will Know True Suffering

When you set this scheme in motion, it deals damage equal to your commander’s mana value to each noncommander creature your opponents control.

I Call for Slaughter

When you set this scheme in motion, create three 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.” They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.

Choose Your Champion

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Thornspire Verge

: Add .
: Add . Activate only if you control a Mountain or a Forest.

Overprotect

Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

Timberland Ancient

Reach, trample
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

Mordor Muster

You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Swarming of Moria

Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Treason of Isengard

Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

The Cyber-Controller

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.

Clue

, Sacrifice this artifact: Draw a card.

The Beast, Deathless Prince

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.

The Cyber-Controller

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.

The Beast, Deathless Prince

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

City of the Daleks

Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.

Terramorphic Expanse

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Clue

, Sacrifice this artifact: Draw a card.