You gain 3 life for each creature attacking you.
Artista: Pete Venters
Simian Grunts
Flash
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Radiant’s Dragoons
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant’s Dragoons enters the battlefield, you gain 5 life.
Impending Disaster
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Sluggishness
Enchant creature
Enchanted creature can’t block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner’s hand.
Archivist
: Draw a card.
Goblin Hero
Flesh Reaver
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Befoul
Destroy target land or nonblack creature. It can’t be regenerated.
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.
Phyrexian Ghoul
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Oppression
Whenever a player casts a spell, that player discards a card.
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Viashino Sandswimmer
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner’s hand. If you lose the flip, sacrifice Viashino Sandswimmer.
Forest
(: Add .)
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Orcish Settlers
, , Sacrifice Orcish Settlers: Destroy X target lands.
Goblin
Spark Fiend
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don’t roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don’t roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
Jumbo Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Goblin Bowling Team
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Tremor
Tremor deals 1 damage to each creature without flying.
Goblin Glider
Flying
Goblin Glider can’t block.
Raiding Nightstalker
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)