Spark Fiend

When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don’t roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don’t roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

Jumbo Imp

Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Goblin Bowling Team

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Tremor

Tremor deals 1 damage to each creature without flying.

Raiding Nightstalker

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Pandemonium

Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.

Slaughter

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can’t be regenerated.

Survival of the Fittest

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Maniacal Rage

Enchant creature
Enchanted creature gets +2/+2 and can’t block.

Carnophage

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Baron Sengir

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

Hesitation

When a player casts a spell, sacrifice Hesitation and counter that spell.

Lancers en-Kor

Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Crovax the Cursed

Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don’t, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

Invasion Plans

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.

Sift

Draw three cards, then discard a card.

Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can’t attack.

Mogg Infestation

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Lhurgoyf

Lhurgoyf’s power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Sadistic Glee

Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Coercion

Target opponent reveals their hand. You choose a card from it. That player discards that card.