When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don’t roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don’t roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
Artista: Pete Venters
Jumbo Imp
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Goblin Bowling Team
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Tremor
Tremor deals 1 damage to each creature without flying.
Goblin Glider
Flying
Goblin Glider can’t block.
Raiding Nightstalker
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Pandemonium
Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Slaughter
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can’t be regenerated.
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Maniacal Rage
Enchant creature
Enchanted creature gets +2/+2 and can’t block.
Carnophage
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Baron Sengir
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
Hesitation
When a player casts a spell, sacrifice Hesitation and counter that spell.
Lancers en-Kor
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Crovax the Cursed
Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don’t, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Invasion Plans
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Sift
Draw three cards, then discard a card.
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can’t attack.
Mogg Infestation
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Lhurgoyf
Lhurgoyf’s power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Hero’s Resolve
Enchant creature
Enchanted creature gets +1/+5.
Sadistic Glee
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Coercion
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Giant Strength
Enchant creature
Enchanted creature gets +2/+2.