Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Fated Return

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Gavony Township

: Add .
, : Put a +1/+1 counter on each creature you control.

Ghost Quarter

: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Drogskol Captain

Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can’t be the targets of spells or abilities your opponents control.)

Ghost Quarter

: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Ill-Tempered Cyclops

Trample
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Animar, Soul of Elements

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Destructor Dragon

Flying
When Destructor Dragon dies, destroy target noncreature permanent.

Wayfaring Temple

Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)

Wayfaring Temple

Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)

Hedonist’s Trove

When Hedonist’s Trove enters the battlefield, exile all cards from target opponent’s graveyard.
You may play lands from among cards exiled with Hedonist’s Trove.
You may cast spells from among cards exiled with Hedonist’s Trove. You can’t cast more than one spell this way each turn.

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Cloudfin Raptor

Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Ghost Quarter

: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Animar, Soul of Elements

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Eater of Hope

Flying
, Sacrifice another creature: Regenerate Eater of Hope.
, Sacrifice two other creatures: Destroy target creature.

Ghost Quarter

: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Wayfaring Temple

Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)