Collision of Realms

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Grafted Growth

Enchant land
When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has “: Add two mana of any one color.”

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Rockfall Vale

This land enters tapped unless you control two or more other lands.
: Add or .

Haunted Ridge

This land enters tapped unless you control two or more other lands.
: Add or .

Deserted Beach

This land enters tapped unless you control two or more other lands.
: Add or .

Deserted Beach

This land enters tapped unless you control two or more other lands.
: Add or .

Haunted Ridge

This land enters tapped unless you control two or more other lands.
: Add or .

Rockfall Vale

This land enters tapped unless you control two or more other lands.
: Add or .

Witch’s Clinic

: Add .
, : Target commander gains lifelink until end of turn.

Strixhaven Stadium

: Add . Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.