Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Artista: Ralph Horsley
Impounding Lot-Bot
When Impounding Lot-Bot enters, you may say “INCARCERATE!” in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Disemvowel
Destroy target creature. That creature’s controller loses 1 life for each unique vowel in the creature’s name. (The vowels are A, E, I, O, U, and Y.)
Draconian Gate-Bot
When Draconian Gate-Bot enters, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It’s put into its owner’s junkyard.)
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
One-Clown Band
: Target Robot gets +2/+0 until end of turn.
Clown Robot
One-Clown Band
: Target Robot gets +2/+0 until end of turn.
D00-DL, Caricaturist
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
_____ _____ Rocketship
Flying
When this Vehicle enters, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
Water Gun Balloon Game
As Water Gun Balloon Game enters, each player puts a pop! counter on “0.”
Whenever a player casts a spell, move that player’s pop! counter up one.
Whenever a player’s pop! counter hits “5,” that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to “0.”
Clown Car
When Clown Car enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
Impounding Lot-Bot
When Impounding Lot-Bot enters, you may say “INCARCERATE!” in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Stranglehold
Your opponents can’t search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Mountain
(: Add
.)
Howling Mine
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.
Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die’s highest natural result, draw a card.
Dungeon Descent
Dungeon Descent enters tapped.
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die’s highest natural result, draw a card.
Bewilder
Target creature gets -3/-0 until end of turn.
Draw a card.