Thornscape Apprentice

, : Target creature gains first strike until end of turn.
, : Tap target creature.

Ancient Ziggurat

: Add one mana of any color. Spend this mana only to cast a creature spell.

Stampeding Wildebeests

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, return a green creature you control to its owner’s hand.

Call to Arms

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn’t tied for most common.
When the chosen color isn’t the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Infuse

Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn’s upkeep.

Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Giant Spider

Reach (This creature can block creatures with flying.)

Bant Charm

Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner’s library.
• Counter target instant spell.

Call to Heel

Return target creature to its owner’s hand. Its controller draws a card.

Court Archers

Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Conquer

Enchant land
You control enchanted land.

Mishra’s Groundbreaker

, Sacrifice Mishra’s Groundbreaker: Target land becomes a 3/3 artifact creature that’s still a land. (This effect lasts indefinitely.)

Dance of the Dead

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets +1/+1 and doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap that creature.

Ballynock Trapper

: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.

Call the Skybreaker

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Invert the Skies

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

Impromptu Raid

: Reveal the top card of your library. If it isn’t a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.