Emmara, Soul of the Accord

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Necrotic Wound

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

Gravitic Punch

Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Emmara, Soul of the Accord

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Bounty Agent

Vigilance
, Sacrifice Bounty Agent: Destroy target legendary permanent that’s an artifact, creature, or enchantment.

Necrotic Wound

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Skeleton Archer

When this creature enters, it deals 1 damage to any target.

Mirror Image

You may have Mirror Image enter as a copy of a creature you control.

Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Krav, the Unredeemed

Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Krav, the Unredeemed

Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Frenzied Goblin

Whenever this creature attacks, you may pay . If you do, target creature can’t block this turn.

Mausoleum Harpy

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city’s blessing, put a +1/+1 counter on Mausoleum Harpy.

Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.