Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Artista: Randy Vargas
Rotting Regisaur
At the beginning of your upkeep, discard a card.
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen’s power from your graveyard to the battlefield.
Thrashing Brontodon
, Sacrifice this creature: Destroy target artifact or enchantment.
Seeker of Sunlight
: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen’s power from your graveyard to the battlefield.
Faerie Dreamthief
Flying
When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Not Dead After All
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield tapped under its owner’s control, then create a Wicked Role token attached to it.” (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Faerie Dreamthief
Flying
When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Speaker of the Heavens
Vigilance, lifelink (Attacking doesn’t cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Nadier’s Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Elf Warrior
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can’t be blocked.
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Danitha, New Benalia’s Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Danitha, New Benalia’s Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Danitha, New Benalia’s Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Selfless Savior
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Umezawa’s Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip