Majestic Myriarch

Majestic Myriarch’s power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

Lethal Sting

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.

Woodland Champion

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

Avacyn, Angel of Hope

Flying, vigilance, indestructible
Other permanents you control have indestructible.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Allosaurus Shepherd

Allosaurus Shepherd can’t be countered.
Green spells you control can’t be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.

Speaker of the Heavens

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

Invigorating Surge

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Speaker of the Heavens

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.

Sabertooth Mauler

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.

Speaker of the Heavens

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Speaker of the Heavens

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.