Invigorating Surge

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Speaker of the Heavens

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

Bushmeat Poacher

, , Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness. Draw a card.

Grimdancer

Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Channeled Force

As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Unbreakable Bond

Return target creature card from your graveyard to the battlefield with a lifelink counter on it.

Survivors’ Bond

Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

Unlikely Aid

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Alert Heedbonder

Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.

Gavi, Nest Warden

You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.

Predatory Impetus

Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Gavi, Nest Warden

You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.

Bounty Agent

Vigilance
, Sacrifice Bounty Agent: Destroy target legendary permanent that’s an artifact, creature, or enchantment.

Majestic Myriarch

Majestic Myriarch’s power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Gravitic Punch

Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Lethal Sting

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.

Elvish Fury

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

First-Sphere Gargantua

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mystic Sanctuary

(: Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.