Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Mystic Sanctuary

(: Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

So Tiny

Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Malevolent Noble

, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.

Tome Raider

Flying
When Tome Raider enters the battlefield, draw a card.

Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Sol, Advocate Eternal

Legendary Partner (You can have two commanders if this is one of them. The other one is promoted to legendary.)
Flying, vigilance
Teamwork—Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.

Tale’s End

Counter target activated ability, triggered ability, or legendary spell.

Yarok’s Wavecrasher

When Yarok’s Wavecrasher enters the battlefield, return another creature you control to its owner’s hand.

Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.

Woodland Champion

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

Portal of Sanctuary

, : Return target creature you control and each Aura attached to it to their owners’ hands. Activate this ability only during your turn.

Tale’s End

Counter target activated ability, triggered ability, or legendary spell.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

Tale’s End

Counter target activated ability, triggered ability, or legendary spell.

Force of Vigor

If it’s not your turn, you may exile a green card from your hand rather than pay this spell’s mana cost.
Destroy up to two target artifacts and/or enchantments.

Treetop Ambusher

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.

Mist-Syndicate Naga

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that’s a copy of Mist-Syndicate Naga.

First-Sphere Gargantua

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)